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In the game, two players will control different shadows to get the gun and kill the other one.

For white shadow:

A - left

D - right

X - jump

C - shoot

For Black shadow:

key left - left

Key right - right

M - jump

N - shoot

Each player will have three lives, if one of the two players is out of lives, then the game over.

*There suppose to be a background music in which I made from 8bit Music Maker(Depends on Browser).

Action sounds from https://sfxr.me

Design Statement:

There is one part in which I spent most of my time in is the control feeling. Since I think it is important for player to have a great action feedback when they control the character. I tried to balance between the gravity for the y-axis with the jump height, in which I finally figure out that it may be better to have a higher gravity and a higher jump height, then just a lower number for both gravity and the jump height.

Another point is that when I was making the jumping platform I found that because the character had been in the middle of the two platforms, the player was easily stuck in the middle of the platform jumping back and forth; this time I remembered the design of the clouds in the last assignment, so I let the platform detect the positive and negative speed of the player, so as to achieve the "Nintendo Smash "The effect of the platform.